2024C++DirectX 11Physics
ECS Physics Engine
A custom made 3D rigid body physics engine built on top of a custom made archetype ECS engine, rendered using my DirectX 11 framework.
- Duration
- 2 months
- Platform
- PC
- Module Grade
- 100%

Features

Many Collision Object Types
Collision can be done with points, triangles, spheres, AABBs and OBBs.

Stable Collision & Stacking
By utilising an iterative process in the collision resolution, the process becomes more stable.

Debug Controls
Through the ImGui menus you can enable visuals such as contact points and bounding boxes (from the broad phase AABB tree)
There are also options for what clicking the mouse down on an object:
- Select Mode - Selects the object to view in the Entity Editor panel
- Push Mode - Apply a force to the object based on where you click
- Drag Mode - Constantly pulls the object towards the mouse location


Stable Collision & Stacking
A static collision object can be generated from a height map that allows objects to roll around on terrain.
UML Class Diagram
